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Module 1

1. Count in multiples of 6


2. Recognise the place value of each digit in a 4-digit number (1000s, 100s, 10s, 1s)


3. Compare and order numbers beyond 1000.


4. Recognise and show, using diagrams, families of common equivalent fractions


5. Multiplication and division facts for the multiplication table of 9


6. All Living Things – recognise that living things can be grouped in a variety of ways


Module 2

1. Count in multiples of 7


2. Count backwards through 0 to include negative numbers


3. Round any number to the nearest 10, 100 or 1,000


4.  Read Roman numerals to 100 (I to C)


5. Compare and classify geometric shapes, including quadrilaterals and triangles, based on their properties and sizes


6. Multiplication and division facts for the multiplication table of 10.


7. All living things – explore and use classification keys to help group, identify and name a variety of living things in their local and wider environment


8. All living things -recognise that environments can change and that this can sometimes pose dangers to living things.


Module 3

1. Count in multiples of 9


2.Solve addition and subtraction two-step problems in contexts, deciding which operations and methods to use and why.


3. Multiplication and division facts for the multiplication table of 11.


4. Identify acute and obtuse angles and compare and order angles up to 2 right angles by size


5. Add and subtract numbers up to 4 digits [columnar addition and subtraction]


6. Animals – describe the simple functions of the basic parts of the digestive system in human.


Module 4

1. Count in multiples of 25


2. Use place value, known and derived facts to Multiply and divide mentally.


3. Recognise and use factor pairs and commutativity in mental calculations


4. Estimate and use inverse operations to check answers to a calculation


5. Multiplication and division facts for the multiplication table of 12.


6.  Animals –  identify the different types of teeth in humans and their simple functions


7. Animals – construct and interpret a variety of food chains, identifying producers, predators and prey.


Module 5

1. Count in multiples of 1000


2. Multiply two-digit and three-digit numbers by a one-digit number using formal written layout


3. Recognise and show, using diagrams, families of common equivalent fractions


4. Solve problems involving multiplying and adding, including using the distributive law to multiply two digit numbers by 1 digit, integer scaling problems and harder correspondence problems such as n objects are connected to m objects.


5. States of Matter – compare and group materials together, according to whether they are solids, liquids or gases


6. States of matter – observe that some materials change state when they are heated or cooled,


Module 6

1. Count up and down in hundredths


2.  Solve problems involving increasingly harder fractions to calculate quantities, and fractions to divide quantities, including non-unit fractions where the answer is a whole number


3. Add and subtract fractions with the same denominator


4. Recognise and write decimal equivalents of any number of tenths or hundredths


5. Recognise and write decimal equivalents to ¼; ½; ¾


6. States of matter – identify the part played by evaporation and condensation in the water cycle and associate the rate of evaporation with temperature.


7. Sound – identify how sounds are made, associating some of them with something vibratin.


Module 7

1. Find the effect of dividing a one- or two-digit number by 10 and 100, identifying the value of the digits in the answer as ones, tenths and hundredths


2. Round decimals with 1 decimal place to the nearest whole number


3. Compare numbers with the same number of decimal places up to 2 decimal places


4. Identify lines of symmetry in 2-D shapes presented in different orientations


5. Sound – recognise that vibrations from sounds travel through a medium to the ear.


6. Sound – find patterns between the pitch of a sound and features of the object that produced it.


Module 8

1. Describe positions on a 2-D grid as coordinates in the first quadrant


2. Solve simple measure and money problems involving fractions and decimals to 2 decimal places.


3. Convert between different units of measure


4. Measure and calculate the perimeter of a rectilinear figure (including squares) in centimetres and metres


5. Sound -find patterns between the volume of a sound and the strength of the vibrations that produced it.


6. Sound – recognise that sounds get fainter as the distance from the sound source increase.




Module 9

1. find the area of rectilinear shapes by counting squares


2.  estimate, compare and calculate different measures, including money in pounds and pence


3. Read, write and convert time between analogue and digital 12 and 24-hour clocks


4.  Solve problems involving converting from hours to minutes etc.


5. Describe movements between positions as translations of a given unit to the left/right and up/down


6. Electricity – identify common appliances that run on electricity


7. Electricity – construct a simple series electrical circuit, identifying and naming its basic parts,.


Module 10

1. Complete a simple symmetric figure with respect to a specific line of symmetry.


2. Plot specified points and draw sides to complete a given polygon.


3. Interpret and present discrete and continuous data using appropriate graphical methods, including bar charts and time graphs


4. Solve comparison, sum and difference problems using information presented in bar charts, pictograms, tables and other graphs.


5. Electricity – identify whether or not a lamp will light in a simple series circuit.


6. Electricity – recognise that a switch opens and closes a circuit.


7. Electricity – recognise some common conductors and insulators.